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Flemish kerMOS: Environmental fair
With these educational folk games you bring seven environmental themes to your school:
- water,
- waste prevention,
- nature,
- mobility,
- energy,
- climate
- greening.
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Where are the caterpillars?: Climate game
Two great tits are desperate: their young are crying out for caterpillars. But those caterpillars appear to have disappeared. Play the game and find out why.
This game consists of the story, a nesting game and a climate game. Various themes are …
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On the way to 2030: Board game
Well-known board games were given a makeover to help you learn about the United Nations' sustainable development goals in a playful way.
On the way to 2030 helps to discuss sustainable choices and to encourage students to take action in the areas of …
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Souvenirs: Suitcase
The souvenir suitcases were developed for supervisors in rest homes, residential and care centers, hospitals or senior citizens' associations. The aim is to have elderly people talk in groups about the themes of religion, school, sports, leisure …
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Moving water on tour
The Moving Water on Tour installation aims to draw attention to water, climate and environmental issues on all continents. The artistic and educational installation consists of 96 works of art on white plastic trays. The works of art are ambivalent. …
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Where are the caterpillars: Climate game
Two great tits are desperate.
Their young cry out for caterpillars.
But those caterpillars appear to have disappeared...A frenzied murder?
A foolish kidnapping?
A terrible disease?Play the game Where are the caterpillars? and find out why. …
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Alaambak: Interactive suitcase around crafts
The Alaambak takes you into the world of crafts. By using the suitcase you learn through all kinds of interactive work forms what a craft exactly is, where you can find them and why it is important to preserve crafts for the future.
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Dementia: Storytelling bag
Focusing on a positive nuanced image of dementia starts early. That is why the two West Flemish expertise centers for dementia (ECD) reworked the dementia story bag for education. This story bag contains a varied selection of game material, …
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Homely corners
The Homely corners have been developed to offer residents with dementia a familiar environment. The corners trigger memories in the residents and allow them to relive the past through various sensory stimuli. The arrangement of the corners elicits …
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Mission SDG: Escape suitcase
This mission can be undertaken by all groups of 12 to 28 participants aged 10 to 14 years.
The group receives a message from the year 2030. The world has become completely gray because many people have forgotten the sustainable development goals. By …
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Musing boxes
The musing boxes and the accompanying teaching package were developed between 2020 and 2022 as part of the supra-local culture project Digging Deeper in the Memory . This was a collaboration between Erfgoedcel Brugge and Erfgoedcel TERF with the …
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Celebrate! suitcase: Get a taste of celebrations from different countries
The loan case Four! gives you and your students a taste of four celebrations from different countries.
Start the party with the story of a kite breaking free from its reel during a kite festival. He wants to be free and discover the world and that …
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