-
OVAM SIS Toolkit for a sustainable design process
The OVAM SIS Toolkit is a tool to integrate sustainability into innovation and design processes in order to increase value creation. SIS stands for Sustainable Innovation System . This tool, developed for the business community, is also used …
Translated by
Tangible material -
Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
Translated by
Tangible material -
Cardgo: Educational card game about the operation, economy and professions of the port
Cardgo lets your students look inside the port area while playing and learning. They experience the impact of the port on their living environment. From now on, there will no longer be a classic preparation bundle as an introduction to the port …
Translated by
Tangible material -
STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
Translated by
Tangible material -
VEX V5 Workcell: Educational kit for industrial automation
The VEX V5 Workcell is a construction system specially designed for technical and vocational education with a five-axis robot arm, conveyor belts and sensors. The VEX V5 Workcell introduces students to production concepts such as construction, …
Translated by
Tangible material -
Circuit XL DIY case
Do you know the larger-than-life DIY case Stroomkring XL ?
This allows young people from the age of ten to independently build an oversized circuit. In this way they are introduced to symbols and diagrams, conductors and insulators and series and …
Translated by
Tangible material (3) -
Game Box Become Electrogenie
Become Electrogenie , a game box about the electrical installation in the house.
It fits in perfectly with the technology attainment targets and is guaranteed to provide a few hours of educational fun. During the game, students are familiarized with …
Translated by
Tangible material (3) -
Shock: The escape book
Shock is an exciting escape book that guides young people through the world of electricity while playing. Whoever deciphers the codes escapes and finds out if he is an electrogenius. You can order up to three copies for your classroom library. …
Translated by
Tangible material (7) -
Computer accounting with Octopus
This handbook is a smooth, hands-on immersion in the possibilities of the online package Octopus Internet Accounting. You will learn to process the basic transactions quickly and clearly in a simple starter case. Then a challenging case, taken …
Translated by
Tangible material -
MOS energy case
MOS provides free energy cases. It contains a manual and numerous instruments to conduct energy research at school together with the students. Think of energy meters, infrared thermometers and CO2 meters and so on.
The offer is different in every …
Translated by
Tangible material -
TLT international: The learning game about international trade and logistics
Want to introduce your students to the fascinating world of international trade & logistics in all its facets?
This is possible in a fun way with the educational game TLT international.- Practically oriented through more than 250 multiple …
Translated by
Tangible material -
Control a wheelchair with your eyes: STEM project
Have your students design a device to control a wheelchair with their eyes.
Your students first discover the electricity in an eye and create the necessary electronic circuits themselves so that they are able to measure it. Then they learn to program …
Translated by
Tangible material