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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Culture-sensitive pregnancy case
Vulnerable pregnant women with a migration background are at increased risk of perinatal morbidity and mortality. They have an increased chance of adverse pregnancy outcomes and health risks, and they rarely find their way in healthcare …
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Tangible material (5)Teacher -
Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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Tangible material (5)Teacher -
NOMADSED: Board game
NOMADSED is a board game in which 3-6 players (or a multiple thereof) take on the role of itinerant livestock farmers. These move all year round with their herds in search of water and grass.
The object of the game is to build an animal capital …
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Communicative language teaching in practice
How do I best approach my language lessons?
Many teachers of modern foreign languages and NT2 ask themselves this question every day. Teaching is therefore a complex assignment with a range of possible approaches. Differentiate, motivate and evaluate …
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Foreign language education, from research to practice
Anyone who teaches German, English, French, Spanish or NT2 will certainly know these questions:
- How does the dynamic between knowledge and skills work? How do you stimulate automation?
- How useful is grammar? How do you determine the right dose …
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DOBOOK Heppie Mie: Creative growth guidance for young and old
A book with visualisations, creative exercises, activity sheets and coaching cards for children, teenagers, young people and their supervisors who want to grow together from Nie Heppie to Heppie Mie by being visually conscious.
Short content …
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Tangible material (6) -
100 x creative with language
100 x creative with language contains one hundred expression activities and is intended for anyone who wants to work with language in a creative way around language. The book contains games and exercises on acquaintance, warming, expression, …
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Tangible material (16)Organisation, company, NPO -
Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
Tangible material (29)Other function