16 sleutelcompetenties: informatie en lesmateriaal
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Hierdoor vervalt het onderscheid tussen vak-/leergebiedgebonden en vak-/leergebiedoverschrijdende onderwijsdoelen. De verbinding tussen de onderwijsdoelen en de vakken/leergebieden of vakkenclusters/leergebiedclusters gebeurt via de leerplannen op school.
Dit zijn de 16 sleutelcompetenties:
Klik op de competentie waar jij rond wil werken voor heldere informatie én specifiek lesmateriaal.
- Lichamelijke en geestelijke gezondheid;
- Nederlands;
- Andere talen;
- Digitale competenties;
- Sociaal-relationele competenties;
- Wiskunde – natuurwetenschappen – technologie – STEM;
- Burgerschap;
- Historisch bewustzijn;
- Ruimtelijk bewustzijn;
- Duurzaamheid;
- Economische en financiële competenties;
- Juridische competenties;
- Leercompetenties;
- Zelfbewustzijn;
- Ondernemingszin;
- Cultureel bewustzijn.
Volwaardig meedraaien in onze samenleving
De eindtermen voor basisgeletterdheid moeten door elke leerling individueel worden behaald. Die eindtermen moeten ervoor zorgen dat elke leerling volwaardig kan meedraaien in de samenleving. Daarnaast zijn er eindtermen die door de overgrote meerderheid van de leerlingen gehaald moeten worden, zoals de eindtermen ruimtelijk bewustzijn, Frans of wiskunde.
Ten slotte zijn er ook uitbreidingsdoelen voor Nederlands geformuleerd, bovenop de gewone eindtermen. Die uitbreidingsdoelen gelden voor een beperkte groep leerlingen die nood hebben aan meer uitdaging.
Meer duiding en informatie over de sleutelcompetenties en nieuwe eindtermen
Klasse geeft duiding bij de basisprincipes voor deze eindtermen. Op Onderwijsdoelen kan je terecht voor informatie, vragen en antwoorden over o.a. einddoelen, ontwikkelingsdoelen en basiscompetenties.
KlasCement is ook klaar voor deze nieuwe fase in ons onderwijs. Wanneer je (een deel van) de naam van de sleutelcompetentie in ons zoekvenster typt, dan verschijnt die als suggestie. Met één klik vind je zo alle leermiddelen die bij de sleutelcompetentie passen.
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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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Micro:bit: Work Bundle
The Micro:bit is a fantastic educational tool, specially designed to teach children the basics of programming in an interactive and engaging way. With a series of nine varied projects, this Micro:bit work bundle provides a practical and engaging …
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Smart-e: Game about media-wise themes
With Smart-e you can easily create secure passwords and learn about catfishing, phishing, online banking and fake news. Smart-e consists of four apps in which these digital themes are playfully discussed. Each app is a mini-game with fun …
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Learning track OneDrive: Manual
A learning track about using OneDrive. which explains step by step how OneDrive works.
The explanation is alternated with assignments.
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Getting started with the micro:bit: Manual
This short manual explains the micro:bit and how you can get started with it. The micro:bit is a mini computer that was specially developed for children to learn to program and discover the possibilities of electronics.
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Code City: Programming with micro:bit
In this contribution you will find a practice booklet to learn to program with the BBC micro:bit. This booklet was compiled as part of the Code City project in which students learn to code.
Code City is realized by District09 , Fyxxi …
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Designing with Canva: Basic course
Canva is an online graphic design program with a wide variety of templates, images, text styles and colors to help you create creative designs such as flyers, cards, posters...
In this course students learn:
- create an account in Canva with their …
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Copyright and Creative Commons licenses
Presentation and teaching document for a lesson on copyright and Creative Common licenses where students learn about the meaning and importance of copyright and the usefulness of Creative Commons licenses.
The teaching document is a summary of the …
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Create columns in Microsoft Word
An exercise in working with texts in column view. Linking text boxes, adding columns and varying the number of columns using sections is also discussed.
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