-
Board game: The most rewarding job
With this board game, students can get to know the service voucher sector and the job as a domestic worker better. They do not play against each other, but with each other in various assignments.
Translated by
Tangible material -
Get started: Toolbox
The GET STARTED box is a free toolbox with a wide range of application tools. Using these application tools, young people get to know themselves better, become more resilient and are better prepared for the labor market.
Which tools can you discover …
Translated by
Tangible material -
Flemish kerMOS: Fun environmental fair
With these educational folk games you bring seven environmental themes to your school: water, waste prevention, nature, mobility, energy, climate and greening.
The participants complete these modules. The more agile they are, the more points they …
Translated by
Tangible material -
Energy backpack
Are there energy guzzlers at your school? Let your students go on a scavenger hunt to investigate the standby consumption, lighting or heating in the classroom. Your students can use the measuring instruments in the backpack to examine the …
Translated by
Tangible material -
Expedition Includes: Game case
Expeditie Inclusief is an experience game by De Ouders vzw about disability and awareness for a group of 15 to 30 people. The target group of the game are students with a mental development from 6 to 10 years. The climate and migration are …
Translated by
Tangible material -
Are you crazy!? game
Game to work with your students on mental health. Through a role play, young people are made to think about how they deal with difficult situations, which less helpful reactions they can encounter and what they can do to feel better about …
Translated by
Tangible material -
Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
Translated by
Tangible material -
Fieldwork forest: Lending backpack
With the fieldwork material in these two lending backpacks, your students can carry out a biotope study. Using a scientific working method, they compare and examine the forest with an open field or dune. In this way they come to a conclusion on …
Translated by
Tangible material -
The Healthy Mouth Case: A box full of inspiration about oral hygiene
Would you like to work with your school on preventive oral care? The Healthy Mouth Cases are lending boxes full of material to introduce children and young people (with disabilities) to preventive oral care and dental visits. Through the materials …
Translated by
Tangible material -
Extraordinary Budgeting: Didactic material
The aim of the Extraordinary Budgeting method is to prepare students for independent living and to find out what costs are associated with this. This methodology not only strengthens financial knowledge, but also financial attitudes and …
Translated by
Tangible material (4) -
The School Motivation Puzzle: A conversation tool for working with young people
Every young person sometimes goes through a difficult period in which school life does not run smoothly. Often they themselves do not find the words to indicate why things go wrong. “I don't know”, is the standard answer that …
Translated by
Tangible material