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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Tangible material -
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
Tangible material -
Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Animals in the dark: Webquest
In this webquest, your students will learn about nocturnal animals, more specifically how they are adapted to nocturnal life. The different working methods that are covered are:
- listening to an informative video, followed by solving a crossword …
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Interactive exercise (6)Student (teacher training) -
Halloween crossword
Crossword around Halloween.
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Interactive exercise (5)Teacher -
Vocabulary Exercise: Theme 7 - Kameleon 3
Exercise on the vocabulary of Chameleon 3, theme 7.
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Interactive exerciseTeacher -
Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Tangible material -
Visit Hooge Crater Museum: Processing Exercise
Crossword based on general information about the Hooge Crater museum in Ypres.
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Interactive exerciseTeacher -
ictLESKISTEN: Suitcases with ICT equipment
The ICT-LESKISTEN are crates full of ICT material.
The creators provide tailor-made workshops with the lesson boxes. Following a workshop you can rent the boxes.
You will find compound boxes in the web store. You can also order items separately or …
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Tangible materialTeacher, ICT co-ordinator, … -
In the Woods: Crossword Puzzle
You complete a crossword puzzle. On the basis of place you look for the word to fill in.
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Interactive exercise (4) -
Word Pack 10: Crossword - Tijd voor Taal 6
You complete a crossword puzzle with the words from word pack 10 of the Time for Language method 6 . If you don't know an answer, you can click on hint and you will always get a letter of the word.
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Interactive exerciseTeacher, ICT co-ordinator