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Field of Twenty: Dice Game
The students throw a twenty canteen dice and note the number in the correct place in the twenty field.
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Mathematics education: From concrete to abstract, from loose knowledge to coherence and application.
A visual diagram that shows the steps you take in math education from to evolve from application to application.
- specific,
- representation,
- abstract,
- shorten,
- isolated practice,
- mixed practice,
- automate and memorize,
- apply in isolation,
- apply mixed.
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Odd or Even: Help Sheet
Simple reminder for children with difficulties with even and odd numbers.
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Reading clock and writing combined - making a story: lesson sheet 8.1
In this detailed lesson example you see how a game can be used in your lesson (here: digital play). The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the tools …
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Puzzling and counting: lesson sheet 1.10
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Mid-term evaluation with a quiz about quadrangles: Lesfiche 1.9
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Challenge for strong calculators within numerical knowledge: Lesson 1.8
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Logical and algorithmic thinking: Lesson 1.7
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Practicing structures: lesson sheet 1.6
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Applying structures: Lesfiche 1.5
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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