-
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
Translated by
ArticleTeacher -
VRKeer: Immersive learning process for traffic insight among cyclists
VRkeer is a serious game in virtual reality (VR), which aims to teach students in the third grade of primary education and the first grade of secondary education more traffic insight through interactive exercises.
Students are immersed in lifelike …
Translated by
App or software -
Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
Translated by
Tangible material (7)Teacher -
Math The Memory: Create your own memory game
Create and play your own memory game online.
Translated by
App or softwareTeacher, Learning mentor -
MyProwise: Teaching material for all ages, teaching methods and disciplines
MyProwise contains teaching material for all ages, teaching methods and disciplines.
Weekly new ready-to-use lessons, developed by selected teachers who create lessons for Prowise. From individual lessons focused on a field or theme to lesson series …
Translated by
Website (5) -
SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
Translated by
Downloadable resource (8) -
Please read completely online!
Wablieft has been bringing news in clear language for 34 years. You can read that every Wednesday in the Wablieft newspaper. Every two weeks there is also Wablieft Start, a newspaper that is even simpler.
You can also find all the news from the …
Translated by
Announcement (23) -
This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
Translated by
Downloadable resource (19) -
Facebook's Bullying Prevention Center: Address online bullying on Facebook
This Facebook website offers teachers and students support when bullying occurs via Facebook. You will find clear step-by-step plans of the actions you can take in the event of bullying. There are also suggestions for bullying prevention.
An extensive …
Translated by
WebsiteOrganisation, company, NPO -
Sinterklaas workshops on the computer
On the 3rd of December, the third degree organizes workshops in the context of Saint Vincent. In addition to numerous activities in the classroom, there is also the possibility of doing computer tasks.
This appendix contains six exercises that can …
Translated by
Downloadable resource (42)Teacher, ICT co-ordinator, … -
Handbook Media literacy: Practical guide and inspiration for education
My Child Online Foundation has created the Handbook on Media Literacy at School , a practical guide and inspiration for education.
Schools have been instructed to make students media wise. The execution of this assignment is entirely left to the …
Translated by
Downloadable resourceSchool/education -
Timeline: Our school is 100 years
The program Timeline 3D can be a super-simple way to create this kind of timeline. In the case of this film, children of the fifth grade (elementary school) made this timeline itself. They first visited a number of facts from the past 100 years (not …
Translated by
VideoTeacher, Schoolboard