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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Wise lessons, twelve building blocks for effective didactics: Mind map with didactic tips
Mind map with didactic tips based on the book Wise lessons: twelve building blocks for effective didactics (Surma, T., Vanhoyweghen, ea - 2019) . The mind map provides information, tips and digital tools for each of the twelve building blocks to use …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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i-Learn: Manual for first use
i-Learn provides teachers with digital tools and support to easily create learning paths tailored to each student. This manual guides you through the first use of the learning platform.
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Wise workable schools in change
Today we are all involved in a change process in one way or another. Education is constantly changing, we want to go from good to better for our students… and that's where the catch is. Change gives enthusiasm, energy, dynamics, learning …
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Everyone Counts - Take care of all students: Presentation
Presentation with explanation about Everyone Counts Mee (KlasCement sub-site):
- Where can you find this sharing site?
- What is Everyone Counts?
- How do you find the right materials?
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Purchasing Mobile Devices: Inspiration Guide
This guide helps ICT coordinators and principals to choose and purchase mobile ICT devices that best suit the school's pedagogical project. The focus is mainly on the purchase of devices for students. You can of course also use the recommendations …
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AR and VR in the classroom: Start bundle
This syllabus bundles information about working with virtual reality (VR) and augmented reality (AR) in the classroom. You will learn exactly what VR means, what forms of AR there are and what you can do with it in the classroom.
This contribution is …
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SELFIEforTEACHERS: Brochure
SELFIEforTEACHERS is a free self-assessment tool that maps ICT competences of teachers. The tool is based on the European Framework for the Digital Competence of Education Actors (DigCompEdu). It is an initiative of the European Commission's …
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GoodFood@School: Sustainable catering action sheet
What children and young people eat at school affects their health, well-being, learning performance and the planet. Would you like to see the food supply at your school (even) healthier and more sustainable? This action sheet shows you how you can …
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To school after the lockdown: Poster with hygiene agreements
When do we wash our hands? How do we do that?
On this poster of Miss Sas you will find some visual agreements about hand hygiene and social distancing.
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Downloadable resource (28)Teacher, Learning mentor