Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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An educator's perspective on AI in the arts
Is AI taking away the artist's job or is it just enriching the job by generating greater creativity? This video captures an educator's perspective on AI in art summary with a conclusion to discussion.
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Art Blocks: Generative art with AI
Art Blocks is a platform for artists of generative art. They can share their art made with AI. You can browse through the collections section and view the art.
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M's art lab: The digital art classroom
M's art lab is a participatory platform. It wants to broaden students' perspectives and let them deal with images creatively and critically, supported by artificial intelligence (AI).
Students learn to look at art in the digital museum. They come into …
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Design a vector drawing with Inkscape
To control digital machines such as a cutting plotter, laser cutter or waterjet, you design a vector drawing. You will learn to draw in a 2D CAD program with vectors and color code. You can transfer these designs to the control programs for …
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Odd One Out: Google Arts & Culture Experiments
In this interactive exercise you find the image generated by AI.
An image generated by AI is hidden between the artworks. Find the odd one out in a race against time. You have 4 chances before the game is over.Translated by
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Dancing drawings: Creative with AI
Getting creative with AI, is it possible? The students bring their self-made drawing to life using AI. They use a simple tool for this, Sketch Metademolab. Afterwards they can continue working on it in Canva.
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Animated Easter Figures: Step-by-step plan Animated Drawings
Step-by-step plan and examples for digitizing your own drawing (Easter theme) using the Animated Drawings program
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Fold & Cut Paper by One Motion: Experimenting with patterns, folding and cutting
With this app you can create beautiful patterns by simply folding and cutting a piece of paper. Drag your folds, draw your cuts and unfold to see the end result.
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Sketch Paint by One Motion: Experimenting with colors and lines
This online drawing app makes it easy to experiment with colors and lines.
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AI in art: STEM project
Can we make art with artificial intelligence? Students from the second and third grade (secondary education) are creative with AI and reflect on the result. Is this art? They also discover how AI can protect our cultural heritage.
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The ABC of xyz - Explobots
In The ABC of xyz, the students explore the secrets of 3D printing. They discover how you can determine coordinates in the third dimension and how navigation systems work.
The students take their first steps in the world of technical drawing and …Translated by
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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